Local stability test (flat)
Offline 83.190.130.89:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 180 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 0 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 147 / 700
- RustSpain.com | EU Main 16 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 48 / 1000
Quick answers
From the figures on this page.
Population
Where does Local stability test (flat) place among Rust servers?
In the top 60% of all ranked servers sits Local stability test (flat), at #12,863 on hours played over seven days.
How many players are on Local stability test (flat) right now?
The last sighting of Local stability test (flat) was 12 days 19 hours ago; it is offline right now.
Map and rules
Which settings and rules apply on Local stability test (flat)?
The name of Local stability test (flat) gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched off.
Server details
What is the location of Local stability test (flat)?
There is no region published for Local stability test (flat). A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 83.190.130.89:28015 is its address.
How reliable is Local stability test (flat), and is it currently online?
Local stability test (flat) is offline at the moment, with the last sighting 12 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 17 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local stability test (flat) operate?
On Windows, Local stability test (flat) runs Rust network protocol 2632 and build 161125. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does Local stability test (flat) wipe, and at what times?
Its rhythm cannot yet be told: too few of Local stability test (flat)'s wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 62 days 2 hours.
Server tags
Where does Local stability test (flat) appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Local stability test (flat): Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Local stability test (flat)?
The game's server browser picks up these Local stability test (flat) tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team, which is the default; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): Build number: 161125; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join Local stability test (flat)?
Enter client.connect 83.190.130.89:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.