TFUALF
Offline 83.253.171.123:28015 checked 22d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 6 Oct, 15:59 UTC 16:59 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 164 / 250
- Rustoria.co - EU East Long 170 / 200
- Rusty Moose |EU Main| 18 / 250
- Rustoria.co - EU Main 15 / 250
- Rustafied.com - EU Friday 14 / 100
- Rustoria.co - EU East Medium 76 / 200
Quick answers
From the figures on this page.
Player activity
Where does TFUALF place among Rust servers?
In the top 62% of all ranked servers sits TFUALF, at #13,777 on hours played over seven days.
Is TFUALF busy at the moment?
At the moment TFUALF is offline, having last been seen 22 days 11 hours ago.
Rules and settings
What is the current map on TFUALF?
The map on TFUALF is procedural, produced by the game.
What settings and rules should you know for TFUALF?
No gather rate appears in the name of TFUALF. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
In which region is TFUALF based?
You will find no region published by TFUALF. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 83.253.171.123:28015.
How reliable is TFUALF, and is it currently online?
The current status for TFUALF is offline, last seen 22 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 6 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TFUALF operate?
Rust network protocol 2634 and build 166652 on Windows is what TFUALF runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What should you expect from wipe day on TFUALF?
1 players is the average peak across its recent wipes. 2 hours after the latest wipe, the crowd reached its peak.
When does TFUALF wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of TFUALF's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 22 days 14 hours have passed since this world was made.
Tags and filters
Where does TFUALF appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take TFUALF: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on TFUALF?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags TFUALF publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join TFUALF?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 83.253.171.123:28015.