dast staging main
Offline 83.5.156.210:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Population
Where does dast staging main place among Rust servers?
In the top 60% of all ranked servers sits dast staging main, at #13,894 on hours played over seven days.
What is the current population on dast staging main?
At the moment dast staging main is offline, having last been seen 26 days 19 hours ago.
Rules and settings
What is the current map on dast staging main?
Generated by the game with seed 76184477, the procedural map on dast staging main is size 4,100. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for dast staging main?
No gather rate appears in the name of dast staging main. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Server details
What location does dast staging main run from?
You will find no region published by dast staging main. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 83.5.156.210:28015 is its address.
Is dast staging main up, and how good is its uptime?
Offline for now: dast staging main was last seen 26 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 24 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is dast staging main using?
Rust network protocol 2634 and build 166493 on Windows is what dast staging main runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does dast staging main wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of dast staging main's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 34 days 4 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is dast staging main part of?
These Rust Wipe Tracker lists take dast staging main: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on dast staging main?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166493 (Build): Build number: 166493; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags dast staging main publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join dast staging main?
Enter client.connect 83.5.156.210:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.