RustBaseDesigns.com
Offline 84.140.99.11:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Population
How does RustBaseDesigns.com compare with other Rust servers in the rankings?
Over the past seven days, RustBaseDesigns.com has climbed to #15,491 for player hours, putting it in the top 69% of all ranked servers.
Is RustBaseDesigns.com busy at the moment?
At the moment RustBaseDesigns.com is offline, having last been seen 35 days 7 hours ago.
Map and rules
What is the current map on RustBaseDesigns.com?
A procedural map, generated by the game, is what RustBaseDesigns.com runs.
What settings and rules should you know for RustBaseDesigns.com?
No gather rate appears in the name of RustBaseDesigns.com. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of RustBaseDesigns.com?
There is no region published for RustBaseDesigns.com. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 84.140.99.11:28015.
Is RustBaseDesigns.com up, and how good is its uptime?
RustBaseDesigns.com is offline at the moment, with the last sighting 35 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 22 September 2026.
On what Rust version does RustBaseDesigns.com operate?
Rust network protocol 2633 and build 165217 on Windows is what RustBaseDesigns.com runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does RustBaseDesigns.com wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of RustBaseDesigns.com's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 35 days 22 hours have passed since this world was made.
Server tags
Where does RustBaseDesigns.com appear in Rust Wipe Tracker lists and filters?
You will find RustBaseDesigns.com on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on RustBaseDesigns.com?
Read off the game's server browser, the tags for RustBaseDesigns.com are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to RustBaseDesigns.com?
Enter client.connect 84.140.99.11:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.