TestServer
Offline 84.147.157.29:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 27 Sep, 14:37 UTC 15:37 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 366 / 425
- Rustoria.co - EU Main 23 / 250
- Rusty Moose |EU Main| 39 / 250
- Rustoria.co - EU East Long 145 / 200
- Rustoria.co - EU East Medium 63 / 200
- Rustafied.com - EU Friday 66 / 100
Quick answers
From the figures on this page.
Player activity
How does TestServer compare with other Rust servers in the rankings?
In the top 61% of all ranked servers sits TestServer, at #14,555 on hours played over seven days.
How many players are on TestServer right now?
At the moment TestServer is offline, having last been seen 30 days 8 hours ago.
Server rules
On what map does TestServer take place?
A procedural map, generated by the game, is what TestServer runs.
What settings and rules should you know for TestServer?
You will not find a gather rate in the name of TestServer. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Server details
In which region is TestServer based?
No region is published by TestServer. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 84.147.157.29:28015 is its address.
How reliable is TestServer, and is it currently online?
Offline for now: TestServer was last seen 30 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 27 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is TestServer using?
On Windows, TestServer runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What happens on TestServer when wipe day arrives?
The average busiest point of its recent wipes was 1 players. After 1 hours the latest wipe's crowd hit its peak.
When does TestServer wipe? What schedule does it follow?
To tell its rhythm we would need more of TestServer's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 30 days 10 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is TestServer part of?
You will find TestServer on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on TestServer?
gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags TestServer publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join TestServer?
Enter client.connect 84.147.157.29:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.