Mod testing ground
Offline 84.15.220.97:28015 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 311 / 300
- Rustoria.co - EU Main 23 / 250
- Rusty Moose |EU Main| 20 / 250
- Rustoria.co - EU East Long 204 / 200
- Rustoria.co - EU East Medium 101 / 200
- Rustafied.com - EU Friday 30 / 100
Quick answers
From the figures on this page.
Player count
Where does Mod testing ground place among Rust servers?
A seven-day player-hours count places Mod testing ground at #12,911: the top 60% of every ranked server.
What is the current population on Mod testing ground?
At the moment Mod testing ground is offline, having last been seen 11 days 12 hours ago.
Server rules
What is the current map on Mod testing ground?
The map on Mod testing ground is procedural, produced by the game.
Which settings and rules apply on Mod testing ground?
No gather rate appears in the name of Mod testing ground. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of Mod testing ground?
You will find no region published by Mod testing ground. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 84.15.220.97:28015.
How reliable is Mod testing ground, and is it currently online?
The current status for Mod testing ground is offline, last seen 11 days 12 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 16 October 2026.
What Rust version is Mod testing ground using?
Rust network protocol 2634 and build 166652 on Windows is what Mod testing ground runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does Mod testing ground reset its map?
There are too few of Mod testing ground's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 23 days 16 hours.
Server tags
Where does Mod testing ground appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Mod testing ground: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on Mod testing ground?
gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags Mod testing ground publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Mod testing ground?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 84.15.220.97:28015.