Serton Local Dev [NO-EAC]
Offline 84.247.45.217:28015 checked 31d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 156 / 250
- Rustoria.co - EU East Long 290 / 325
- Rustoria.co - EU Main 35 / 250
- Rusty Moose |EU Main| 13 / 250
- Rustoria.co - EU East Medium 146 / 200
- Rustafied.com - EU Friday 64 / 100
Quick answers
From the figures on this page.
Player count
How does Serton Local Dev [NO-EAC] compare with other Rust servers in the rankings?
In the top 71% of all ranked servers sits Serton Local Dev [NO-EAC], at #16,611 on hours played over seven days.
What is the current population on Serton Local Dev [NO-EAC]?
At the moment Serton Local Dev [NO-EAC] is offline, having last been seen 31 days 22 hours ago.
Map and rules
On what map does Serton Local Dev [NO-EAC] take place?
The map on Serton Local Dev [NO-EAC] is procedural, produced by the game.
What settings and rules should you know for Serton Local Dev [NO-EAC]?
You will not find a gather rate in the name of Serton Local Dev [NO-EAC]. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
What is the location of Serton Local Dev [NO-EAC]?
No region is published by Serton Local Dev [NO-EAC]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 84.247.45.217:28015.
Is Serton Local Dev [NO-EAC] up, and how good is its uptime?
Serton Local Dev [NO-EAC] is offline at the moment, with the last sighting 31 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 24 September 2026.
On what Rust version does Serton Local Dev [NO-EAC] operate?
The version on Serton Local Dev [NO-EAC] is Rust network protocol 2633 and build 163207, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does Serton Local Dev [NO-EAC] wipe, and at what times?
There are too few of Serton Local Dev [NO-EAC]'s wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 52 days 20 hours.
Tags and filters
Where does Serton Local Dev [NO-EAC] appear in Rust Wipe Tracker lists and filters?
You will find Serton Local Dev [NO-EAC] on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Serton Local Dev [NO-EAC]?
Read off the game's server browser, the tags for Serton Local Dev [NO-EAC] are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Serton Local Dev [NO-EAC]?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 84.247.45.217:28015.