Crucial DEV
Offline 84.250.234.16:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 189 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 72 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 77 / 700
- RustSpain.com | EU Main 39 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 253 / 700
Quick answers
From the figures on this page.
Population
Where does Crucial DEV place among Rust servers?
Over the past seven days, Crucial DEV has climbed to #8,136 for player hours, putting it in the top 37% of all ranked servers.
Is Crucial DEV busy at the moment?
The last sighting of Crucial DEV was 3 days 15 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1.
Server rules
On what map does Crucial DEV take place?
The map on Crucial DEV is procedural, produced by the game.
Which settings and rules apply on Crucial DEV?
You will not find a gather rate in the name of Crucial DEV. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of Crucial DEV?
No region is published by Crucial DEV. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 84.250.234.16:28015 is its address.
What is the uptime of Crucial DEV, and is it online?
Offline for now: Crucial DEV was last seen 3 days 15 hours ago. It was up 12 of 96 hours over the last 4 full days, 12% of the time. The first sighting of it by Rust Wipe Tracker came on 24 October 2026.
On what Rust version does Crucial DEV operate?
The version on Crucial DEV is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Crucial DEV reset its map?
To tell its rhythm we would need more of Crucial DEV's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 4 days 17 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Crucial DEV part of?
You will find Crucial DEV on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Crucial DEV?
Read off the game's server browser, the tags for Crucial DEV are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Crucial DEV?
Enter client.connect 84.250.234.16:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.