TEST Server
Offline 84.32.176.94:28015 checked 19d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 7 Oct, 12:37 UTC 13:37 UK · 20d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 28 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 38 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 33 / 700
- RustSpain.com | EU Main 9 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 11 / 1000
Quick answers
From the figures on this page.
Population
Where does TEST Server place among Rust servers?
Over the past seven days, TEST Server has climbed to #13,632 for player hours, putting it in the top 62% of all ranked servers.
How many players are on TEST Server right now?
The last sighting of TEST Server was 19 days 8 hours ago; it is offline right now.
Rules and settings
What settings and rules should you know for TEST Server?
You will not find a gather rate in the name of TEST Server. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is TEST Server based?
There is no region published for TEST Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 84.32.176.94:28015 is its address.
Is TEST Server up, and how good is its uptime?
Offline for now: TEST Server was last seen 19 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 22 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is TEST Server using?
On Windows, TEST Server runs Rust network protocol 2634 and build 166586. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How does TEST Server handle its wipe days?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
On what schedule does TEST Server reset its map?
To tell its rhythm we would need more of TEST Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 20 days 12 hours.
Tags and listings
Where does TEST Server appear across the Rust Wipe Tracker lists and filters?
You will find TEST Server on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TEST Server?
gmrust (Game mode): Survival in standard Rust; mp150 (Max players): It holds 150 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags TEST Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join TEST Server?
Enter client.connect 84.32.176.94:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.