TEST
Offline 84.32.64.198:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 150 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 181 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 91 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 40 / 1000
Quick answers
From the figures on this page.
Population
How does TEST compare with other Rust servers in the rankings?
In the top 70% of all ranked servers sits TEST, at #15,140 on hours played over seven days.
Is TEST busy at the moment?
The last sighting of TEST was 12 days 2 hours ago; it is offline right now.
Map and rules
What is the current map on TEST?
The game generates the procedural map that TEST runs.
Which settings and rules apply on TEST?
No gather rate appears in the name of TEST. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What location does TEST run from?
There is no region published for TEST. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 84.32.64.198:28015.
What is the uptime of TEST, and is it online?
The current status for TEST is offline, last seen 12 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 16 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TEST operate?
The version on TEST is Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does TEST wipe? What schedule does it follow?
To tell its rhythm we would need more of TEST's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 12 days 2 hours.
Server tags
Where does TEST appear across the Rust Wipe Tracker lists and filters?
You will find TEST on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on TEST?
The game's server browser picks up these TEST tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to TEST?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 84.32.64.198:28015.