Local 1x1 (no EAC)
Offline 84.55.17.28:28015 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 261 / 275
- Rustoria.co - EU Main 21 / 250
- Rusty Moose |EU Main| 17 / 250
- Rustoria.co - EU East Long 162 / 200
- Rustoria.co - EU East Medium 81 / 200
- Rustafied.com - EU Friday 10 / 100
Quick answers
From the figures on this page.
Population
Where does Local 1x1 (no EAC) place among Rust servers?
In the top 64% of all ranked servers sits Local 1x1 (no EAC), at #13,766 on hours played over seven days.
How many players are on Local 1x1 (no EAC) right now?
At the moment Local 1x1 (no EAC) is offline, having last been seen 11 days 17 hours ago.
Rules and settings
Which map is active on Local 1x1 (no EAC)?
The map on Local 1x1 (no EAC) is procedural, produced by the game.
Which settings and rules apply on Local 1x1 (no EAC)?
No gather rate appears in the name of Local 1x1 (no EAC). Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
In which region is Local 1x1 (no EAC) based?
There is no region published for Local 1x1 (no EAC). Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 84.55.17.28:28015.
Is Local 1x1 (no EAC) up, and how good is its uptime?
Offline for now: Local 1x1 (no EAC) was last seen 11 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 16 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local 1x1 (no EAC) operate?
The version on Local 1x1 (no EAC) is Rust network protocol 2634 and build 167398, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Local 1x1 (no EAC) reset its map?
To tell its rhythm we would need more of Local 1x1 (no EAC)'s wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 18 days 7 hours have passed since this world was made.
Tags and listings
Where does Local 1x1 (no EAC) appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Local 1x1 (no EAC) are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Local 1x1 (no EAC)?
Read off the game's server browser, the tags for Local 1x1 (no EAC) are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Local 1x1 (no EAC)?
Enter client.connect 84.55.17.28:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.