Local 1x1 (no EAC)
Offline 84.55.22.23:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 430 / 525
- Rustoria.co - EU Main 25 / 250
- Rusty Moose |EU Main| 45 / 250
- Rustoria.co - EU East Long 195 / 275
- Rustoria.co - EU East Medium 76 / 200
- Rustafied.com - EU Friday 89 / 150
Quick answers
From the figures on this page.
Population
How does Local 1x1 (no EAC) compare with other Rust servers in the rankings?
In the top 65% of all ranked servers sits Local 1x1 (no EAC), at #15,389 on hours played over seven days.
How many players are on Local 1x1 (no EAC) right now?
The last sighting of Local 1x1 (no EAC) was 30 days 7 hours ago; it is offline right now.
Map and rules
On what map does Local 1x1 (no EAC) take place?
A procedural map, generated by the game, is what Local 1x1 (no EAC) runs.
What are the rules on Local 1x1 (no EAC), and what settings does it run?
You will not find a gather rate in the name of Local 1x1 (no EAC). 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is disabled.
About the server
What location does Local 1x1 (no EAC) run from?
There is no region published for Local 1x1 (no EAC). A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 84.55.22.23:28015.
What is the uptime of Local 1x1 (no EAC), and is it online?
Offline for now: Local 1x1 (no EAC) was last seen 30 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 26 September 2026.
On what Rust version does Local 1x1 (no EAC) operate?
Rust network protocol 2633 and build 165217 on Windows is what Local 1x1 (no EAC) runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Local 1x1 (no EAC) reset its map?
Its rhythm cannot yet be told: too few of Local 1x1 (no EAC)'s wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 32 days 6 hours.
Tags and listings
Where does Local 1x1 (no EAC) appear in Rust Wipe Tracker lists and filters?
You will find Local 1x1 (no EAC) on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Local 1x1 (no EAC)?
Read off the game's server browser, the tags for Local 1x1 (no EAC) are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): It runs game build 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Local 1x1 (no EAC)?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 84.55.22.23:28015.