RustDev local test
Offline 84.65.217.165:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 125 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 137 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 60 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 33 / 1000
Quick answers
From the figures on this page.
Player count
How does RustDev local test compare with other Rust servers in the rankings?
Over the past seven days, RustDev local test has climbed to #12,972 for player hours, putting it in the top 59% of all ranked servers.
How many players are on RustDev local test right now?
The last sighting of RustDev local test was 10 days 16 hours ago; it is offline right now.
Rules and settings
On what map does RustDev local test take place?
The map on RustDev local test is procedural, produced by the game.
What are the rules on RustDev local test, and what settings does it run?
The name of RustDev local test gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. The VAC anti-cheat from Valve is disabled.
Operator and location
What location does RustDev local test run from?
You will find no region published by RustDev local test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 84.65.217.165:28015.
How reliable is RustDev local test, and is it currently online?
The current status for RustDev local test is offline, last seen 10 days 16 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 10 October 2026.
On what Rust version does RustDev local test operate?
Rust network protocol 2634 and build 167398 on Windows is what RustDev local test runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does RustDev local test wipe? What schedule does it follow?
There are too few of RustDev local test's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 17 days 18 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is RustDev local test part of?
These Rust Wipe Tracker lists take RustDev local test: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on RustDev local test?
The game's server browser picks up these RustDev local test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to RustDev local test?
Enter client.connect 84.65.217.165:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.