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Network live 11,786 servers online 82,493 players aboard 160 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Local Server 2

Offline 85.114.192.47:28015 checked 5d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 2 players now 0% full
07-day averagepeak 1
#12,983ranktop 58%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 22 Oct, 20:07 UTC 21:07 UK · 5d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct, 17:59 UTC 18:59 UK · 11d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    6.1 days
    Players before
    0
  3. Thu 1 Oct, 16:17 UTC 17:17 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    15.1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average 188 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 129 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 189 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average 133 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 22 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 45 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

How does Local Server 2 compare with other Rust servers in the rankings?

A seven-day player-hours count places Local Server 2 at #12,983: the top 58% of every ranked server.

What is the current population on Local Server 2?

At the moment Local Server 2 is offline, having last been seen 5 days 18 hours ago. The seven-day figures show an average of 0 players and a peak of 1.

Rules and settings

On what map does Local Server 2 take place?

The game generates the procedural map that Local Server 2 runs.

What are the rules on Local Server 2, and what settings does it run?

You will not find a gather rate in the name of Local Server 2. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is disabled.

Operator and location

What location does Local Server 2 run from?

There is no region published for Local Server 2. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 85.114.192.47:28015 is its address.

Is Local Server 2 up, and how good is its uptime?

The current status for Local Server 2 is offline, last seen 5 days 18 hours ago. 5% is the uptime for the last 7 full days, up for 9 of 168 hours. It was first seen by Rust Wipe Tracker on 18 September 2026.

What Rust version is Local Server 2 using?

Rust network protocol 2635 and build 168912 on Windows is what Local Server 2 runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

What happens on Local Server 2 when wipe day arrives?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 50% of recent cases. Where that did not hold, it dropped below half by day 3.

On what schedule does Local Server 2 reset its map?

There is no next wipe to predict for Local Server 2: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 5 days 18 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is Local Server 2 part of?

The Rust Wipe Tracker lists that include Local Server 2 are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it appears.

How should you read the tags on Local Server 2?

gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168912 (Build): The game build is 168912; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Local Server 2 publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join Local Server 2?

Enter client.connect 85.114.192.47:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168912,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The server has 2 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168912
Build The game build is 168912.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.