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Network live 11,633 servers online 48,252 players aboard 102 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

GodsForsakenLand

Offline 85.134.72.218:28015 checked 18h ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 24d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,396ranktop 69%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123410:0016:0021:0003:0008:0014:00

Hourly average and peak, UTC.

Server performance

05010015020010:0016:0021:0003:0008:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 22:01 UTC 23:01 UK · 24d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 150 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average 123 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average 181 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 91 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 5 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 40 / 1000
Help desk

Quick answers

From the figures on this page.

Population

How does GodsForsakenLand compare with other Rust servers in the rankings?

In the top 69% of all ranked servers sits GodsForsakenLand, at #15,396 on hours played over seven days.

What is the current population on GodsForsakenLand?

At the moment GodsForsakenLand is offline, having last been seen 18 hours ago. For the last seven days the average player count was 0.

Rules and settings

What is the current map on GodsForsakenLand?

Size 4,500 and seed 9876513 define the procedural map GodsForsakenLand runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on GodsForsakenLand?

The name of GodsForsakenLand gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does GodsForsakenLand run from?

No region is published by GodsForsakenLand. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 85.134.72.218:28015 is its address.

How smoothly does GodsForsakenLand run?

The 48-hour average for server fps stands at 119, never dipping below 94. Buildings, deployables and all the rest of the world pushed its entity count as high as 112,996. 4,945 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

How reliable is GodsForsakenLand, and is it currently online?

Offline for now: GodsForsakenLand was last seen 18 hours ago. About 8 days 22 hours ago is when it last restarted, judged by the uptime it gives. 95% is the uptime for the last 7 full days, up for 159 of 168 hours. It was first seen by Rust Wipe Tracker on 3 October 2026.

On what Rust version does GodsForsakenLand operate?

The version on GodsForsakenLand is Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

How does GodsForsakenLand handle its wipe days?

The average busiest point of its recent wipes was 2 players. After 11 hours the latest wipe's crowd hit its peak.

How often does GodsForsakenLand wipe, and at what times?

Its rhythm cannot yet be told: too few of GodsForsakenLand's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 24 days 10 hours.

Tags and listings

Where does GodsForsakenLand appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include GodsForsakenLand are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on GodsForsakenLand?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags GodsForsakenLand publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

How do you connect to GodsForsakenLand?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 85.134.72.218:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Join only if your game runs protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.