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Network live 11,697 servers online 44,561 players aboard 101 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

TesteDev

Offline 85.138.250.124:28015 checked 2h ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 2h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 1 players now 100% full
17-day averagepeak 1
#13,823ranktop 62%
2h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep28 Sep1 Oct5 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 29 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 28 Oct, 22:27 UTC 22:27 UK · 2h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 29 Sep, 11:46 UTC 12:46 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    29.4 days
    Players before
    0
  3. Fri 25 Sep, 12:31 UTC 13:31 UK · 33d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    4 days
    Players before
    1
  4. Tue 22 Sep, 10:33 UTC 11:33 UK · 36d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    3.1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 38 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 135 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 40 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average 34 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 7 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 5 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

How does TesteDev compare with other Rust servers in the rankings?

Over the past seven days, TesteDev has climbed to #13,823 for player hours, putting it in the top 62% of all ranked servers.

What is the current population on TesteDev?

At the moment TesteDev is offline, having last been seen 2 hours ago. Averaged over the past week: 1 players, peaking at 1. Over the last 48 hours, the peak hour came at 22:00 UTC with an average of 1 players.

Map and rules

What is the current map on TesteDev?

The game generates the procedural map that TesteDev runs.

What are the rules on TesteDev, and what settings does it run?

The name of TesteDev gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of TesteDev?

No region is published by TesteDev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 85.138.250.124:28015 is its address.

Is TesteDev up, and how good is its uptime?

The current status for TesteDev is offline, last seen 2 hours ago. 1% is the uptime for the last 7 full days, up for 1 of 168 hours. 21 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is TesteDev using?

Rust network protocol 2635 and build 168909 on Windows is what TesteDev runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

What happens on TesteDev when wipe day arrives?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 1 hours passed before the crowd peaked.

When does TesteDev wipe? What schedule does it follow?

There is no next wipe to predict for TesteDev: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 2 hours.

Server tags

Where does TesteDev appear in Rust Wipe Tracker lists and filters?

You will find TesteDev on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours and it appears.

What is the meaning of the server tags on TesteDev?

Read off the game's server browser, the tags for TesteDev are: gmvanilla (Game mode): Vanilla survival gameplay; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join TesteDev?

Enter client.connect 85.138.250.124:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp1
Max players It holds 1 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.