Skip to the page
Network live 11,686 servers online 34,855 players aboard 96 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

4Netplayers Rust Server

Online 85.14.206.27:23400 checked 11m ago

Tracking number · connect
Wipe progress · wiped 13d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 16 players now 0% full
07-day averagepeak –
#15,358ranktop 69%
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 15 Oct, 10:11 UTC 11:11 UK · 13d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average 149 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 104 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 14 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average 16 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 12 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average 20 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

Where does 4Netplayers Rust Server place among Rust servers?

In the top 69% of all ranked servers sits 4Netplayers Rust Server, at #15,358 on hours played over seven days.

Is 4Netplayers Rust Server busy at the moment?

The current count is 0 players on 16 slots for 4Netplayers Rust Server. The seven-day average for this server is 0 players.

Map and rules

On what map does 4Netplayers Rust Server take place?

Generated by the game with seed 2147483647, the procedural map on 4Netplayers Rust Server is size 4,000. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for 4Netplayers Rust Server?

You will not find a gather rate in the name of 4Netplayers Rust Server. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does 4Netplayers Rust Server run from?

No region is published by 4Netplayers Rust Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 85.14.206.27:23400.

Does 4Netplayers Rust Server perform well?

Averaged over the last 48 hours, server fps was 30, with a low of 29. The world held as many as 99,120 entities: buildings, deployables and the rest. Memory use peaked at 3,000 MB. Lag, to players, means low fps alongside an entity count on the rise.

Is 4Netplayers Rust Server up, and how good is its uptime?

You can find 4Netplayers Rust Server online at present. Its reported uptime suggests a restart roughly 3 days 18 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is 4Netplayers Rust Server using?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

How does 4Netplayers Rust Server handle its wipe days?

At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

When does 4Netplayers Rust Server wipe? What schedule does it follow?

To tell its rhythm we would need more of 4Netplayers Rust Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 13 days 17 hours have passed since this world was made.

Tags and listings

Where does 4Netplayers Rust Server appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take 4Netplayers Rust Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on 4Netplayers Rust Server?

Read off the game's server browser, the tags for 4Netplayers Rust Server are: gmvanilla (Game mode): This is vanilla survival; mp16 (Max players): Slot count: 16; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What steps do you take to join 4Netplayers Rust Server?

Enter client.connect 85.14.206.27:23400 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp16
Max players Slot count: 16.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.