4Netplayers Rust Server probe 2
Offline 85.14.206.35:22400 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 151 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 184 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 94 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 237 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Population
What is the ranking of 4Netplayers Rust Server probe 2 against other Rust servers?
Over the past seven days, 4Netplayers Rust Server probe 2 has climbed to #7,629 for player hours, putting it in the top 34% of all ranked servers.
Is 4Netplayers Rust Server probe 2 busy at the moment?
The last sighting of 4Netplayers Rust Server probe 2 was 2 days 22 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1.
Server rules
What is the current map on 4Netplayers Rust Server probe 2?
Generated by the game with seed 1234567890, the procedural map on 4Netplayers Rust Server probe 2 is size 4,450. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for 4Netplayers Rust Server probe 2?
You will not find a gather rate in the name of 4Netplayers Rust Server probe 2. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What location does 4Netplayers Rust Server probe 2 run from?
You will find no region published by 4Netplayers Rust Server probe 2. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 85.14.206.35:22400 is its address.
Is 4Netplayers Rust Server probe 2 up, and how good is its uptime?
The current status for 4Netplayers Rust Server probe 2 is offline, last seen 2 days 22 hours ago. It was up 10 of 144 hours over the last 6 full days, 7% of the time. 22 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is 4Netplayers Rust Server probe 2 using?
On Linux, 4Netplayers Rust Server probe 2 runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does 4Netplayers Rust Server probe 2 reset its map?
There are too few of 4Netplayers Rust Server probe 2's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 7 days 4 hours have passed since this world was made.
Server tags
Where does 4Netplayers Rust Server probe 2 appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take 4Netplayers Rust Server probe 2: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on 4Netplayers Rust Server probe 2?
The game's server browser picks up these 4Netplayers Rust Server probe 2 tags: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join 4Netplayers Rust Server probe 2?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 85.14.206.35:22400.