4Netplayers Rust Server
Offline 85.14.211.3:22900 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 237 / 275
- Rustoria.co - EU Main 17 / 250
- Rusty Moose |EU Main| 18 / 250
- Rustoria.co - EU East Long 161 / 200
- Rustoria.co - EU East Medium 63 / 200
- Rustafied.com - EU Friday 31 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of 4Netplayers Rust Server against other Rust servers?
Over the past seven days, 4Netplayers Rust Server has climbed to #14,469 for player hours, putting it in the top 61% of all ranked servers.
What is the current population on 4Netplayers Rust Server?
At the moment 4Netplayers Rust Server is offline, having last been seen 28 days 9 hours ago.
Server rules
What is the current map on 4Netplayers Rust Server?
Generated by the game with seed 1234567890, the procedural map on 4Netplayers Rust Server is size 4,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of 4Netplayers Rust Server?
You will find no region published by 4Netplayers Rust Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 85.14.211.3:22900.
What is the uptime of 4Netplayers Rust Server, and is it online?
Offline for now: 4Netplayers Rust Server was last seen 28 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 25 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does 4Netplayers Rust Server operate?
Rust network protocol 2633 and build 165217 on Linux is what 4Netplayers Rust Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does 4Netplayers Rust Server wipe, and at what times?
To tell its rhythm we would need more of 4Netplayers Rust Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 32 days 21 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is 4Netplayers Rust Server part of?
You will find 4Netplayers Rust Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on 4Netplayers Rust Server?
The game's server browser picks up these 4Netplayers Rust Server tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join 4Netplayers Rust Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 85.14.211.3:22900.