[4Netplayers] Rust beer test Server 7
Online 85.14.214.121:28015 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 24 Oct, 19:01 UTC 20:01 UK · 4d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 132 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 148 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 117 / 700
- RustSpain.com | EU Main 33 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 33 / 1000
Quick answers
From the figures on this page.
Player activity
How does [4Netplayers] Rust beer test Server 7 compare with other Rust servers in the rankings?
A seven-day player-hours count places [4Netplayers] Rust beer test Server 7 at #5,262: the top 24% of every ranked server.
What is the current population on [4Netplayers] Rust beer test Server 7?
The current count is 0 players on 10 slots for [4Netplayers] Rust beer test Server 7. The seven-day figures show an average of 0 players and a peak of 3. The busiest hour over the last 48 hours was 19:00 UTC, averaging 3 players.
Rules and settings
On what map does [4Netplayers] Rust beer test Server 7 take place?
The game generates the procedural map on [4Netplayers] Rust beer test Server 7 at size 3,650 with seed 281169553. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for [4Netplayers] Rust beer test Server 7?
No gather rate appears in the name of [4Netplayers] Rust beer test Server 7. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
What location does [4Netplayers] Rust beer test Server 7 run from?
No region is published by [4Netplayers] Rust beer test Server 7. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 85.14.214.121:28015 is its address.
Does [4Netplayers] Rust beer test Server 7 perform well?
Server fps over the last 48 hours averaged 30; the lowest was 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 74,494. Memory use peaked at 2,434 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of [4Netplayers] Rust beer test Server 7, and is it online?
You can find [4Netplayers] Rust beer test Server 7 online at present. About 13 hours ago is when it last restarted, judged by the uptime it gives. 46% is the uptime for the last 7 full days, up for 77 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 27 September 2026.
What Rust version is [4Netplayers] Rust beer test Server 7 using?
Rust network protocol 2635 and build 168909 on Linux is what [4Netplayers] Rust beer test Server 7 runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What happens on [4Netplayers] Rust beer test Server 7 when wipe day arrives?
3 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak.
On what schedule does [4Netplayers] Rust beer test Server 7 reset its map?
Its rhythm cannot yet be told: too few of [4Netplayers] Rust beer test Server 7's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 4 days 1 hours.
Tags and filters
Where does [4Netplayers] Rust beer test Server 7 appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include [4Netplayers] Rust beer test Server 7 are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on [4Netplayers] Rust beer test Server 7?
The game's server browser picks up these [4Netplayers] Rust beer test Server 7 tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join [4Netplayers] Rust beer test Server 7?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 85.14.214.121:28015.