4Netplayers Rust Server
Offline 85.14.216.102:21800 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 342 / 375
- Rustoria.co - EU East Long 230 / 250
- Rusty Moose |EU Main| 36 / 250
- Rustoria.co - EU Main 29 / 250
- Rustafied.com - EU Friday 58 / 100
- Rustoria.co - EU East Medium 79 / 200
Quick answers
From the figures on this page.
Player count
Where does 4Netplayers Rust Server place among Rust servers?
A seven-day player-hours count places 4Netplayers Rust Server at #15,490: the top 70% of every ranked server.
How many players are on 4Netplayers Rust Server right now?
The last sighting of 4Netplayers Rust Server was 39 days 13 hours ago; it is offline right now.
Rules and settings
What is the current map on 4Netplayers Rust Server?
Size 4,000 and seed 1234567890 define the procedural map 4Netplayers Rust Server runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of 4Netplayers Rust Server?
You will find no region published by 4Netplayers Rust Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 85.14.216.102:21800.
How reliable is 4Netplayers Rust Server, and is it currently online?
Offline for now: 4Netplayers Rust Server was last seen 39 days 13 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is 4Netplayers Rust Server using?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does 4Netplayers Rust Server reset its map?
There are too few of 4Netplayers Rust Server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 54 days 15 hours.
Tags and listings
Where does 4Netplayers Rust Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take 4Netplayers Rust Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on 4Netplayers Rust Server?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags 4Netplayers Rust Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join 4Netplayers Rust Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 85.14.216.102:21800.