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Network live 11,886 servers online 99,275 players aboard 394 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

4Netplayers Rust Server - OK

Offline 85.14.216.17:21100 checked 6d ago

quad moddedoxidesoftcore
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,341ranktop 69%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #617 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 2 Oct, 04:04 UTC 05:04 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average 4 / 100
  2. Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average 3 / 233
  3. ProRowquad · 2 on average 2 / 20
  4. [EA] Softcore 1quad · monthly · 66 on average 70 / 350
  5. [US] Facepunch Softcore 2NA · quad · monthly · 59 on average 35 / 300
  6. Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average 22 / 150
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of 4Netplayers Rust Server - OK against other Rust servers?

Over the past seven days, 4Netplayers Rust Server - OK has climbed to #15,341 for player hours, putting it in the top 69% of all ranked servers. The quad group puts it at #617.

Is 4Netplayers Rust Server - OK busy at the moment?

At the moment 4Netplayers Rust Server - OK is offline, having last been seen 6 days 1 hours ago. Averaged over the past week: 0 players.

Rules and settings

Which map is active on 4Netplayers Rust Server - OK?

Size 4,000 and seed 1234567890 define the procedural map 4Netplayers Rust Server - OK runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.

Which settings and rules apply on 4Netplayers Rust Server - OK?

The name of 4Netplayers Rust Server - OK gives no gather rate. A group may hold 4 players at most (quad). You get softcore here, Facepunch's gentler ruleset: some of your loot is kept. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Server details

What location does 4Netplayers Rust Server - OK run from?

There is no region published for 4Netplayers Rust Server - OK. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 85.14.216.17:21100.

How reliable is 4Netplayers Rust Server - OK, and is it currently online?

Offline for now: 4Netplayers Rust Server - OK was last seen 6 days 1 hours ago. It was up 40 of 168 hours over the last 7 full days, 24% of the time. 17 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does 4Netplayers Rust Server - OK operate?

The version on 4Netplayers Rust Server - OK is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How does 4Netplayers Rust Server - OK handle its wipe days?

1 players is the average peak across its recent wipes. On the latest wipe, 7 hours passed before the crowd peaked.

When does 4Netplayers Rust Server - OK wipe? What schedule does it follow?

There are too few of 4Netplayers Rust Server - OK's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 27 days 12 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is 4Netplayers Rust Server - OK part of?

These Rust Wipe Tracker lists take 4Netplayers Rust Server - OK: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What is the meaning of the server tags on 4Netplayers Rust Server - OK?

gmsoftcore (Game mode): The mode is Softcore, with easier rules; mp10 (Max players): Slot count: 10; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags 4Netplayers Rust Server - OK publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What is the process to join 4Netplayers Rust Server - OK?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 85.14.216.17:21100.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode The mode is Softcore, with easier rules.
mp10
Max players Slot count: 10.
ts4
Group limit Team size caps at 4.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.