4Netplayers Rust Server probe 2
Offline 85.14.216.2:22100 checked 34d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 171 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 136 / 700
- RustSpain.com | EU Main 14 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 53 / 1000
Quick answers
From the figures on this page.
Population
How does 4Netplayers Rust Server probe 2 compare with other Rust servers in the rankings?
Over the past seven days, 4Netplayers Rust Server probe 2 has climbed to #15,641 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on 4Netplayers Rust Server probe 2?
The last sighting of 4Netplayers Rust Server probe 2 was 34 days ago; it is offline right now.
Rules and settings
What is the current map on 4Netplayers Rust Server probe 2?
The game generates the procedural map on 4Netplayers Rust Server probe 2 at size 4,500 with seed 1234567890. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on 4Netplayers Rust Server probe 2, and what settings does it run?
You will not find a gather rate in the name of 4Netplayers Rust Server probe 2. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does 4Netplayers Rust Server probe 2 run from?
No region is published by 4Netplayers Rust Server probe 2. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 85.14.216.2:22100 is its address.
How reliable is 4Netplayers Rust Server probe 2, and is it currently online?
The current status for 4Netplayers Rust Server probe 2 is offline, last seen 34 days ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 16 September 2026.
What Rust version is 4Netplayers Rust Server probe 2 using?
Rust network protocol 2633 and build 165217 on Linux is what 4Netplayers Rust Server probe 2 runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does 4Netplayers Rust Server probe 2 reset its map?
Its rhythm cannot yet be told: too few of 4Netplayers Rust Server probe 2's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 41 days 14 hours have passed since this world was made.
Server tags
Where does 4Netplayers Rust Server probe 2 appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include 4Netplayers Rust Server probe 2 are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers Rust Server probe 2?
gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags 4Netplayers Rust Server probe 2 publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join 4Netplayers Rust Server probe 2?
Enter client.connect 85.14.216.2:22100 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.