4Netplayers B-Town
Offline 85.14.216.33:21900 checked 41d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 54 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 72 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 22 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 6 / 1000
Quick answers
From the figures on this page.
Player activity
Where does 4Netplayers B-Town place among Rust servers?
A seven-day player-hours count places 4Netplayers B-Town at #15,478: the top 70% of every ranked server.
What is the current population on 4Netplayers B-Town?
At the moment 4Netplayers B-Town is offline, having last been seen 41 days 14 hours ago.
Map and rules
On what map does 4Netplayers B-Town take place?
The game generates the procedural map on 4Netplayers B-Town at size 4,000 with seed 1234567890. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on 4Netplayers B-Town?
You will not find a gather rate in the name of 4Netplayers B-Town. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of 4Netplayers B-Town?
You will find no region published by 4Netplayers B-Town. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 85.14.216.33:21900.
Is 4Netplayers B-Town up, and how good is its uptime?
The current status for 4Netplayers B-Town is offline, last seen 41 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 16 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is 4Netplayers B-Town using?
The version on 4Netplayers B-Town is Rust network protocol 2633 and build 163794, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does 4Netplayers B-Town wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of 4Netplayers B-Town's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 42 days 10 hours.
Tags and filters
Where does 4Netplayers B-Town appear in Rust Wipe Tracker lists and filters?
You will find 4Netplayers B-Town on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on 4Netplayers B-Town?
Read off the game's server browser, the tags for 4Netplayers B-Town are: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to 4Netplayers B-Town?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 85.14.216.33:21900.