TEST
Offline 85.140.92.249:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 192 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 190 / 225
- RustSpain.com | EU Main 31 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 164 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 60 / 1000
Quick answers
From the figures on this page.
Population
How does TEST compare with other Rust servers in the rankings?
A seven-day player-hours count places TEST at #12,582: the top 57% of every ranked server.
What is the current population on TEST?
The last sighting of TEST was 20 days 1 hours ago; it is offline right now.
Rules and settings
Which map is active on TEST?
The game generates the procedural map that TEST runs.
Which settings and rules apply on TEST?
You will not find a gather rate in the name of TEST. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
What location does TEST run from?
There is no region published for TEST. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 85.140.92.249:28015.
What is the uptime of TEST, and is it online?
Offline for now: TEST was last seen 20 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 7 October 2026.
What Rust version is TEST using?
Rust network protocol 2634 and build 166652 on Windows is what TEST runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does TEST wipe, and at what times?
Its rhythm cannot yet be told: too few of TEST's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 20 days 1 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is TEST part of?
These Rust Wipe Tracker lists take TEST: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TEST?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags TEST publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join TEST?
Enter client.connect 85.140.92.249:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.