[AU] Dead Signal | Monthly
Online 85.155.189.54:28015 checked 3h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- vanilla + 0 / 75
- Rustafied.com - AU Main 9 / 100
- Rustafied.com - AU Monday 100 / 125
- Rustopia.gg - AU Main 7 / 150
- Rustafied.com - AU Long 14 / 100
- Rustafied.com - AU Friday 10 / 100
Quick answers
From the figures on this page.
Population
How does [AU] Dead Signal | Monthly compare with other Rust servers in the rankings?
Over the past seven days, [AU] Dead Signal | Monthly has climbed to #3,814 for player hours, putting it in the top 17% of all ranked servers.
Is [AU] Dead Signal | Monthly busy at the moment?
Checking now: 0 players on 50 slots at [AU] Dead Signal | Monthly. The seven-day figures show an average of 1 players and a peak of 5. The busiest hour over the last 48 hours was 09:00 UTC, averaging 1 players.
Map and rules
Which map is active on [AU] Dead Signal | Monthly?
Generated by the game with seed 12345, the procedural map on [AU] Dead Signal | Monthly is size 3,000. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on [AU] Dead Signal | Monthly, and what settings does it run?
You will not find a gather rate in the name of [AU] Dead Signal | Monthly. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Server details
What is the location of [AU] Dead Signal | Monthly?
The name of [AU] Dead Signal | Monthly points to Oceania, though no region tag is published. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 85.155.189.54:28015 is its address.
What is the performance like on [AU] Dead Signal | Monthly?
Averaged over the last 48 hours, server fps was 97, with a low of 37. The world held as many as 48,747 entities: buildings, deployables and the rest. 2,143 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is [AU] Dead Signal | Monthly up, and how good is its uptime?
[AU] Dead Signal | Monthly is up and online at the moment. Its reported uptime suggests a restart roughly 22 hours ago. 99% is the uptime for the last 5 full days, up for 119 of 120 hours. 22 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is [AU] Dead Signal | Monthly using?
Rust network protocol 2635 and build 168909 on Linux is what [AU] Dead Signal | Monthly runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does [AU] Dead Signal | Monthly reset its map?
To tell its rhythm we would need more of [AU] Dead Signal | Monthly's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 14 days 17 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is [AU] Dead Signal | Monthly part of?
These Rust Wipe Tracker lists take [AU] Dead Signal | Monthly: Oceania Rust servers and Modded Rust servers. These are the filters that bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on [AU] Dead Signal | Monthly?
gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon are the tags [AU] Dead Signal | Monthly publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join [AU] Dead Signal | Monthly?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 85.155.189.54:28015. Its website can be found at https://radiantplay.com.au.