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Network live 11,829 servers online 89,289 players aboard 0 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[AU] Dead Signal | Monthly

Online 85.155.189.54:28015 checked 3h ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 14d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 50 players now 0% full
17-day averagepeak 5
#3,814ranktop 17%
14d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. vanilla +OC · groups of 16+ · monthly · 1 on average 0 / 75
  2. Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average 9 / 100
  3. Rustafied.com - AU MondayOC · groups of 16+ · weekly · 119 on average 100 / 125
  4. Rustopia.gg - AU MainOC · groups of 12+ · weekly · 60 on average 7 / 150
  5. Rustafied.com - AU LongOC · groups of 16+ · monthly · 32 on average 14 / 100
  6. Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average 10 / 100
Help desk

Quick answers

From the figures on this page.

Population

How does [AU] Dead Signal | Monthly compare with other Rust servers in the rankings?

Over the past seven days, [AU] Dead Signal | Monthly has climbed to #3,814 for player hours, putting it in the top 17% of all ranked servers.

Is [AU] Dead Signal | Monthly busy at the moment?

Checking now: 0 players on 50 slots at [AU] Dead Signal | Monthly. The seven-day figures show an average of 1 players and a peak of 5. The busiest hour over the last 48 hours was 09:00 UTC, averaging 1 players.

Map and rules

Which map is active on [AU] Dead Signal | Monthly?

Generated by the game with seed 12345, the procedural map on [AU] Dead Signal | Monthly is size 3,000. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on [AU] Dead Signal | Monthly, and what settings does it run?

You will not find a gather rate in the name of [AU] Dead Signal | Monthly. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Server details

What is the location of [AU] Dead Signal | Monthly?

The name of [AU] Dead Signal | Monthly points to Oceania, though no region tag is published. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 85.155.189.54:28015 is its address.

What is the performance like on [AU] Dead Signal | Monthly?

Averaged over the last 48 hours, server fps was 97, with a low of 37. The world held as many as 48,747 entities: buildings, deployables and the rest. 2,143 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is [AU] Dead Signal | Monthly up, and how good is its uptime?

[AU] Dead Signal | Monthly is up and online at the moment. Its reported uptime suggests a restart roughly 22 hours ago. 99% is the uptime for the last 5 full days, up for 119 of 120 hours. 22 October 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is [AU] Dead Signal | Monthly using?

Rust network protocol 2635 and build 168909 on Linux is what [AU] Dead Signal | Monthly runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

On what schedule does [AU] Dead Signal | Monthly reset its map?

To tell its rhythm we would need more of [AU] Dead Signal | Monthly's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 14 days 17 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is [AU] Dead Signal | Monthly part of?

These Rust Wipe Tracker lists take [AU] Dead Signal | Monthly: Oceania Rust servers and Modded Rust servers. These are the filters that bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the server tags on [AU] Dead Signal | Monthly?

gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon are the tags [AU] Dead Signal | Monthly publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What steps do you take to join [AU] Dead Signal | Monthly?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 85.155.189.54:28015. Its website can be found at https://radiantplay.com.au.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.