myserver
Offline 85.172.101.132:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 2 Oct, 11:38 UTC 12:38 UK · 27d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 476 / 575
- Rustoria.co - EU East Long 449 / 475
- Rusty Moose |EU Main| 840 / 250
- Rustafied.com - EU Friday 57 / 100
- Rustoria.co - EU Main 727 / 250
- Rustoria.co - US Main 26 / 250
Quick answers
From the figures on this page.
Population
Where does myserver place among Rust servers?
A seven-day player-hours count places myserver at #11,339: the top 50% of every ranked server.
What is the current population on myserver?
The last sighting of myserver was 27 days ago; it is offline right now.
Map and rules
On what map does myserver take place?
A procedural map, generated by the game, is what myserver runs.
What settings and rules should you know for myserver?
No gather rate appears in the name of myserver. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does myserver run from?
There is no region published for myserver. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 85.172.101.132:28015.
Is myserver up, and how good is its uptime?
The current status for myserver is offline, last seen 27 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 2 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does myserver operate?
Rust network protocol 2634 and build 166586 on Windows is what myserver runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What should you expect from wipe day on myserver?
The average busiest point of its recent wipes was 3 players. After 0 hours the latest wipe's crowd hit its peak.
How often does myserver wipe, and at what times?
Its rhythm cannot yet be told: too few of myserver's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 27 days 3 hours have passed since this world was made.
Tags and listings
Where does myserver appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include myserver are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on myserver?
gmrust (Game mode): Standard Rust survival is the game mode here; mp3 (Max players): Slot count: 3; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags myserver publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join myserver?
Enter client.connect 85.172.101.132:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.