Skynet by C_Sky
Offline 85.190.162.101:10900 checked 29d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 150 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 191 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 93 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 216 / 700
- RustSpain.com | EU Main 344 / 350
Quick answers
From the figures on this page.
Player count
Where does Skynet by C_Sky place among Rust servers?
A seven-day player-hours count places Skynet by C_Sky at #16,810: the top 70% of every ranked server.
What is the current population on Skynet by C_Sky?
The last sighting of Skynet by C_Sky was 29 days 4 hours ago; it is offline right now.
Rules and settings
Which map is active on Skynet by C_Sky?
The game generates the procedural map on Skynet by C_Sky at size 4,000 with seed 363149. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Skynet by C_Sky?
You will not find a gather rate in the name of Skynet by C_Sky. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
What location does Skynet by C_Sky run from?
You will find no region published by Skynet by C_Sky. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 85.190.162.101:10900 is its address.
How reliable is Skynet by C_Sky, and is it currently online?
The current status for Skynet by C_Sky is offline, last seen 29 days 4 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 30 September 2026.
What Rust version is Skynet by C_Sky using?
The version on Skynet by C_Sky is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does Skynet by C_Sky wipe, and at what times?
There are too few of Skynet by C_Sky's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 29 days 8 hours.
Server tags
Where does Skynet by C_Sky appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Skynet by C_Sky are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Skynet by C_Sky?
The game's server browser picks up these Skynet by C_Sky tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Skynet by C_Sky?
Enter client.connect 85.190.162.101:10900 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
