Name of Server as Shown on the Client Server List
Offline 85.192.48.25:28015 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 39 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 48 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 19 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Player count
How does Name of Server as Shown on the Client Server List compare with other Rust servers in the rankings?
In the top – of all ranked servers sits Name of Server as Shown on the Client Server List, at #13,262 on hours played over seven days.
What is the current population on Name of Server as Shown on the Client Server List?
At the moment Name of Server as Shown on the Client Server List is offline, having last been seen 40 days 3 hours ago.
Rules and settings
On what map does Name of Server as Shown on the Client Server List take place?
The game generates the procedural map that Name of Server as Shown on the Client Server List runs.
What are the rules on Name of Server as Shown on the Client Server List, and what settings does it run?
No gather rate appears in the name of Name of Server as Shown on the Client Server List. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is disabled.
Operator and location
What location does Name of Server as Shown on the Client Server List run from?
There is no region published for Name of Server as Shown on the Client Server List. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 85.192.48.25:28015.
What is the uptime of Name of Server as Shown on the Client Server List, and is it online?
The current status for Name of Server as Shown on the Client Server List is offline, last seen 40 days 3 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 17 September 2026.
What Rust version is Name of Server as Shown on the Client Server List using?
The version on Name of Server as Shown on the Client Server List is Rust network protocol 2633 and build 164530, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does Name of Server as Shown on the Client Server List wipe? What schedule does it follow?
To tell its rhythm we would need more of Name of Server as Shown on the Client Server List's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 53 days 17 hours.
Tags and filters
Where does Name of Server as Shown on the Client Server List appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Name of Server as Shown on the Client Server List: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on Name of Server as Shown on the Client Server List?
The game's server browser picks up these Name of Server as Shown on the Client Server List tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Name of Server as Shown on the Client Server List?
Enter client.connect 85.192.48.25:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.