Test
Offline 85.193.35.88:28015 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 14 Sep, 14:44 UTC 15:44 UK · 43d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 311 / 300
- Rustoria.co - EU Main 23 / 250
- Rusty Moose |EU Main| 20 / 250
- Rustoria.co - EU East Long 204 / 200
- Rustoria.co - EU East Medium 101 / 200
- Rustafied.com - EU Friday 30 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of Test against other Rust servers?
Over the past seven days, Test has climbed to #13,917 for player hours, putting it in the top – of all ranked servers.
How many players are on Test right now?
At the moment Test is offline, having last been seen 37 days 8 hours ago.
Rules and settings
Which map is active on Test?
The game generates the procedural map that Test runs.
What are the rules on Test, and what settings does it run?
No gather rate appears in the name of Test. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Server details
In which region is Test based?
No region is published by Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 85.193.35.88:28015.
Is Test up, and how good is its uptime?
The current status for Test is offline, last seen 37 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Test operate?
On Windows, Test runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What happens on Test when wipe day arrives?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 1 hours passed before the crowd peaked.
How often does Test wipe, and at what times?
There are too few of Test's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 43 days 16 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Test part of?
The Rust Wipe Tracker lists that include Test are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Test?
Read off the game's server browser, the tags for Test are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 85.193.35.88:28015.