My Test Server
Offline 85.208.3.98:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
How does My Test Server compare with other Rust servers in the rankings?
Over the past seven days, My Test Server has climbed to #13,604 for player hours, putting it in the top 61% of all ranked servers.
How many players are on My Test Server right now?
At the moment My Test Server is offline, having last been seen 4 days 18 hours ago. The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
What is the current map on My Test Server?
The game generates the procedural map that My Test Server runs.
What settings and rules should you know for My Test Server?
The name of My Test Server gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of My Test Server?
No region is published by My Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 85.208.3.98:28015 is its address.
What is the uptime of My Test Server, and is it online?
Offline for now: My Test Server was last seen 4 days 18 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. 23 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does My Test Server operate?
On Windows, My Test Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does My Test Server reset its map?
To tell its rhythm we would need more of My Test Server's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 4 days 19 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is My Test Server part of?
These Rust Wipe Tracker lists take My Test Server: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on My Test Server?
Read off the game's server browser, the tags for My Test Server are: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join My Test Server?
Enter client.connect 85.208.3.98:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.