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Tracking details

Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]

Online EU 85.233.150.44:35010 checked 8m ago

10x biweekly wipes moddedoxide
Tracking number · connect
Wipe progress · wiped 4d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Fri 30 Oct, 15:32 UK Fri 30 Oct, 15:32 UTC in 2d 10h · medium confidence
0/ 100 players now 0% full
07-day averagepeak 2
#5,435ranktop 24% · #1789 in EU
4d agolast wipebiweekly schedule
2d 10hnext wipeFri 30 Oct, 15:32 UTC
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5206:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap
Next delivery expected

Next wipe Friday 30 October, 15:32 UTC · 15:32 UK, in 2d 10h.

Every 7 days 4 hours · medium confidence
7.3 daysusual gapbetween real wipes
80%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

Coming wipes

  1. 2d 10hFri 30 Oct, 15:32 UTC15:32 UK
  2. 8d 13hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 9d 13hFri 6 Nov, 19:17 UTC19:17 UK
  4. 16d 17hFri 13 Nov, 23:02 UTC23:02 UK
  5. 23d 21hSat 21 Nov, 02:48 UTC02:48 UK
  6. 31d 1hSat 28 Nov, 06:33 UTC06:33 UK
  7. 36d 13hThu 3 Dec, 19:00 UTC19:00 UKFW
  8. 38d 4hSat 5 Dec, 10:18 UTC10:18 UK

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 30 Oct, 15:32 UTC15:32 UK · in 2d 10h
    Next wipe expected · every 7 days 4 hours
  2. Fri 23 Oct, 11:46 UTC 12:46 UK · 4d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Fri 16 Oct, 08:01 UTC 09:01 UK · 11d ago
    Wipe delivered
    Peak
    4
    Crowd
    halved by day 3
    Lasted
    7.2 days
    Players before
    0
  4. Thu 8 Oct, 16:07 UTC 17:07 UK · 19d ago
    Wipe delivered
    Peak
    4
    Crowd
    halved by day 5
    Lasted
    7.7 days
    Players before
    0
  5. Fri 2 Oct, 12:56 UTC 13:56 UK · 25d ago
    Wipe delivered
    Peak
    5
    Crowd
    halved by day 4
    Lasted
    6.1 days
    Players before
    0
  6. Fri 25 Sep, 03:33 UTC 04:33 UK · 33d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 1
    Lasted
    7.4 days
    Players before
    0
  7. Thu 17 Sep, 19:33 UTC 20:33 UK · 40d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 4
    Lasted
    7.3 days
    Players before
    4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. [EU] Wild Sanctuary • PvE X10 • XP/SHOP/EVENTSEU · groups of 8+ · 10x · biweekly · 3 on average 0 / 50
  4. Turbo Rust 10x | PvP | MyMini | SkinBox | x10EU · groups of 20+ · 10x · biweekly · 2 on average 0 / 200
  5. Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 341 on average 97 / 100
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Help desk

Quick answers

From the figures on this page.

Population

Where does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] place among Rust servers?

Ranked #5,435 on player hours over the last seven days, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is #1,789 in Europe and in the top 24% of all ranked servers.

How many players are on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] right now?

The current count is 0 players on 100 slots for Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 06:00 UTC, averaging 2 players.

Rules and settings

Which map is active on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

Generated by the game with seed 2090362659, the procedural map on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is size 3,700. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10], and what settings does it run?

The name of Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] announces 10x gathering. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Server details

What location does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] run from?

With its EU tag, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] places itself in Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 85.233.150.44:35010 is its address.

How smoothly does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] run?

Averaged over the last 48 hours, server fps was 57, with a low of 24. Buildings, deployables and all the rest of the world pushed its entity count as high as 82,608. 3,251 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10], and is it online?

Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is up and online at the moment. About 26 hours ago is when it last restarted, judged by the uptime it gives. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] operate?

Rust network protocol 2635 and build 168909 on Linux is what Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What happens on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] when wipe day arrives?

3 players is the average peak across its recent wipes. After 8 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 4.

How often does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] wipe, and at what times?

Wipes have come roughly every 7.3 days at Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] of late. Due on Friday 30 October at 15:32 UTC: its next wipe. 4 days 17 hours have passed since this world was made. Its tags give the wipe schedule as every two weeks.

Tags and filters

Where does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]: 10x Rust servers, Rust servers in Europe and Modded Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

How should you read the tags on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

The game's server browser picks up these Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] tags: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What steps do you take to join Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 85.233.150.44:35010. You will find its website at http://cloudrust.ru/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.