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Tracking details

Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]

Online EU 85.233.150.44:35015 checked 1h ago

10x biweekly wipes moddedoxide
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Fri 30 Oct, 15:34 UK Fri 30 Oct, 15:34 UTC in 1d 21h · medium confidence
2/ 100 players now 2% full
17-day averagepeak 6
#3,368ranktop 15% · #1259 in EU
5d agolast wipebiweekly schedule
1d 21hnext wipeFri 30 Oct, 15:34 UTC
Delivery history

Players, performance and rank

Players

AveragePeak
0246819:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap
Next delivery expected

Next wipe Friday 30 October, 15:34 UTC · 15:34 UK, in 1d 21h.

Every 7 days 4 hours · medium confidence
7.3 daysusual gapbetween real wipes
80%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
60%crowd heldelse halves by day 5.5

Coming wipes

  1. 1d 21hFri 30 Oct, 15:34 UTC15:34 UK
  2. 8d 0hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 9d 1hFri 6 Nov, 19:21 UTC19:21 UK
  4. 16d 5hFri 13 Nov, 23:08 UTC23:08 UK
  5. 23d 8hSat 21 Nov, 02:54 UTC02:54 UK
  6. 30d 12hSat 28 Nov, 06:41 UTC06:41 UK
  7. 36d 0hThu 3 Dec, 19:00 UTC19:00 UKFW
  8. 37d 16hSat 5 Dec, 10:28 UTC10:28 UK

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 30 Oct, 15:34 UTC15:34 UK · in 1d 21h
    Next wipe expected · every 7 days 4 hours
  2. Fri 23 Oct, 11:47 UTC 12:47 UK · 5d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Fri 16 Oct, 08:01 UTC 09:01 UK · 12d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 6
    Lasted
    7.2 days
    Players before
    0
  4. Thu 8 Oct, 16:08 UTC 17:08 UK · 20d ago
    Wipe delivered
    Peak
    4
    Crowd
    held half
    Lasted
    7.7 days
    Players before
    0
  5. Fri 2 Oct, 12:57 UTC 13:57 UK · 26d ago
    Wipe delivered
    Peak
    5
    Crowd
    halved by day 5
    Lasted
    6.1 days
    Players before
    0
  6. Fri 25 Sep, 03:34 UTC 04:34 UK · 33d ago
    Wipe delivered
    Peak
    4
    Crowd
    held half
    Lasted
    7.4 days
    Players before
    0
  7. Thu 17 Sep, 19:34 UTC 20:34 UK · 40d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    7.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] against other Rust servers?

On player hours over the last seven days, Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] ranks #3,368 overall and #1,259 in Europe, in the top 15% of all ranked servers.

How many players are on Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] right now?

Checking now: 2 players on 100 slots at Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]. The seven-day figures show an average of 1 players and a peak of 6. The busiest hour over the last 48 hours was 19:00 UTC, averaging 4 players.

Rules and settings

Which map is active on Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]?

Generated by the game with seed 262731628, the procedural map on Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] is size 3,700. Size and seed match means the map matches, so you can view it on RustMaps from this page.

Which settings and rules apply on Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]?

You get 10x gather on Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10], going by its name. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

About the server

In which region is Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] based?

Its EU tag puts Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] in Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 85.233.150.44:35015 is its address.

How smoothly does Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] run?

Server fps over the last 48 hours averaged 58; the lowest was 22. Buildings, deployables and all the rest of the world pushed its entity count as high as 88,778. 3,563 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10], and is it online?

Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] is up and online at the moment. Its reported uptime suggests a restart roughly 39 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] operate?

The version on Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How does Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] handle its wipe days?

The average busiest point of its recent wipes was 3 players. After 6 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 60% of recent wipes. Where that did not hold, it dropped below half by day 5.5.

How often does Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] wipe, and at what times?

Wipes have come roughly every 7.3 days at Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] of late. Due on Friday 30 October at 15:34 UTC: its next wipe. The world it is running was made 5 days 6 hours. In its tags it posts a wipe every two weeks.

Server tags

On Rust Wipe Tracker, which lists and filters is Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] part of?

You will find Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] on the following Rust Wipe Tracker lists: 10x Rust servers, Rust servers in Europe and Modded Rust servers. On the server list, apply Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x and it appears.

What is the meaning of the server tags on Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]?

The game's server browser picks up these Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10] tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^b (Biweekly): A wipe comes every fortnight; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): The server browser files it under Europe. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join Cloud #2 [x10|Procedural|LOOT+|KIT|REC|WiPE 23.10]?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 85.233.150.44:35015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Wipe schedule

^b
Biweekly A wipe comes every fortnight.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.