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Network live 11,700 servers online 44,565 players aboard 103 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
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Tracking details

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]

Online 85.233.150.44:35025 checked 11m ago

2x moddedoxide
Tracking number · connect
Wipe progress · wiped 12d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 100 players now 1% full
07-day averagepeak 1
#7,087ranktop 32%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75102:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.5 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5.5

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 16 Oct, 11:50 UTC 12:50 UK · 12d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct, 12:58 UTC 13:58 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    14 days
    Players before
    0
  3. Sat 19 Sep, 11:22 UTC 12:22 UK · 39d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 9
    Lasted
    13.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 801 on average 360 / 450
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 597 on average 159 / 225
  3. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 368 on average 167 / 200
  4. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 349 on average 72 / 150
  5. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 327 on average 416 / 580
  6. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average 65 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

How does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] compare with other Rust servers in the rankings?

A seven-day player-hours count places Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] at #7,087: the top 32% of every ranked server.

Is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] busy at the moment?

At the moment 1 players are on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], which has 100 slots. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 23:00 UTC with an average of 1 players.

Map and rules

On what map does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] take place?

The game generates the procedural map on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] at size 3,700 with seed 1595316433. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], and what settings does it run?

You get 2x gather on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], going by its name. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.

Server details

What location does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] run from?

No region is published by Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 85.233.150.44:35025 is its address.

Does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] perform well?

Server fps over the last 48 hours averaged 60; the lowest was 52. Buildings, deployables and all the rest of the world pushed its entity count as high as 83,319. The highest memory reading was 3,683 MB. Lag, to players, means low fps alongside an entity count on the rise.

How reliable is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], and is it currently online?

Right now, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is online. The uptime it reports puts its last restart at about 46 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] operate?

On Linux, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What should you expect from wipe day on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 47 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. By day 5.5 it had fallen below half where the crowd did not hold.

How often does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] wipe, and at what times?

No next wipe can be predicted for Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 12 days 13 hours have passed since this world was made.

Tags and listings

Where does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] are: Rust servers with a 2x gather rate and Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x and it appears.

How should you read the tags on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Read off the game's server browser, the tags for Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What steps do you take to join Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 85.233.150.44:35025. Its website can be found at http://cloudrust.ru/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.