Rust Local Test
Offline 85.236.187.70:28015 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 615 / 700
- Rustoria.co - EU Main 42 / 250
- Rusty Moose |EU Main| 85 / 250
- Rustoria.co - EU East Long 335 / 400
- Rustoria.co - EU East Medium 148 / 200
- Rustafied.com - EU Friday 139 / 225
Quick answers
From the figures on this page.
Population
Where does Rust Local Test place among Rust servers?
Over the past seven days, Rust Local Test has climbed to #13,775 for player hours, putting it in the top 61% of all ranked servers.
How many players are on Rust Local Test right now?
The last sighting of Rust Local Test was 21 days 7 hours ago; it is offline right now.
Rules and settings
On what map does Rust Local Test take place?
The game generates the procedural map that Rust Local Test runs.
What are the rules on Rust Local Test, and what settings does it run?
No gather rate appears in the name of Rust Local Test. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is not active.
About the server
What location does Rust Local Test run from?
There is no region published for Rust Local Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 85.236.187.70:28015.
What is the uptime of Rust Local Test, and is it online?
Rust Local Test is offline at the moment, with the last sighting 21 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 6 October 2026.
What Rust version is Rust Local Test using?
Rust network protocol 2634 and build 166652 on Windows is what Rust Local Test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does Rust Local Test wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Rust Local Test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 21 days 8 hours.
Tags and filters
Where does Rust Local Test appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Local Test: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Rust Local Test?
gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags Rust Local Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Rust Local Test?
Enter client.connect 85.236.187.70:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.