Eternal Rust | DEV
Offline 85.72.131.173:28015 checked 9d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 105 / 250
- SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 75 / 150
- 红果十倍/10.26号新开/爆枪/新人入门 6 / 200
- Rustico 3 1 / 100
- РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 0 / 200
- Bustabar NA PvP - No Wipe - Raid Protection 0 / 50
Quick answers
From the figures on this page.
Player activity
What is the ranking of Eternal Rust | DEV against other Rust servers?
A seven-day player-hours count places Eternal Rust | DEV at #15,325: the top 70% of every ranked server.
Is Eternal Rust | DEV busy at the moment?
The last sighting of Eternal Rust | DEV was 9 days 22 hours ago; it is offline right now.
Rules and settings
Which map is active on Eternal Rust | DEV?
The map on Eternal Rust | DEV is procedural, produced by the game.
What settings and rules should you know for Eternal Rust | DEV?
You will not find a gather rate in the name of Eternal Rust | DEV. The group limit is 6 players. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Eternal Rust | DEV based?
No region is published by Eternal Rust | DEV. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 85.72.131.173:28015 is its address.
How reliable is Eternal Rust | DEV, and is it currently online?
Offline for now: Eternal Rust | DEV was last seen 9 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 19 October 2026.
What Rust version is Eternal Rust | DEV using?
The version on Eternal Rust | DEV is Rust network protocol 2634 and build 167781, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does Eternal Rust | DEV wipe? What schedule does it follow?
There are too few of Eternal Rust | DEV's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 27 days 15 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Eternal Rust | DEV part of?
The Rust Wipe Tracker lists that include Eternal Rust | DEV are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Eternal Rust | DEV?
The game's server browser picks up these Eternal Rust | DEV tags: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts6 (Group limit): Team size caps at 6; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to Eternal Rust | DEV?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 85.72.131.173:28015.