Tin & Blood
Offline 85.72.243.22:35005 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 451 / 250
- Rustoria.co - EU East Long 307 / 325
- Rustoria.co - EU Main 22 / 250
- Rusty Moose |EU Main| 30 / 250
- Rustoria.co - EU East Medium 157 / 200
- Rustafied.com - EU Friday 75 / 100
Quick answers
From the figures on this page.
Player count
How does Tin & Blood compare with other Rust servers in the rankings?
Over the past seven days, Tin & Blood has climbed to #15,515 for player hours, putting it in the top – of all ranked servers.
Is Tin & Blood busy at the moment?
At the moment Tin & Blood is offline, having last been seen 37 days 18 hours ago.
Map and rules
On what map does Tin & Blood take place?
The map on Tin & Blood is procedural, produced by the game.
Which settings and rules apply on Tin & Blood?
You will not find a gather rate in the name of Tin & Blood. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does Tin & Blood run from?
No region is published by Tin & Blood. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 85.72.243.22:35005 is its address.
Is Tin & Blood up, and how good is its uptime?
Tin & Blood is offline at the moment, with the last sighting 37 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 20 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Tin & Blood using?
The version on Tin & Blood is Rust network protocol 2633 and build 164530, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does Tin & Blood wipe, and at what times?
To tell its rhythm we would need more of Tin & Blood's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 46 days 12 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Tin & Blood part of?
These Rust Wipe Tracker lists take Tin & Blood: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Tin & Blood?
The game's server browser picks up these Tin & Blood tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Tin & Blood?
Enter client.connect 85.72.243.22:35005 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.