TestServer
Offline 85.95.189.133:28015 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 25 Sep, 12:28 UTC 13:28 UK · 33d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 401 / 400
- Rustoria.co - EU East Long 338 / 350
- Rusty Moose |EU Main| 36 / 250
- Rustoria.co - EU Main 35 / 250
- Rustafied.com - EU Friday 46 / 100
- Rustoria.co - EU East Medium 150 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of TestServer against other Rust servers?
In the top 61% of all ranked servers sits TestServer, at #13,903 on hours played over seven days.
Is TestServer busy at the moment?
The last sighting of TestServer was 33 days 21 hours ago; it is offline right now.
Map and rules
Which settings and rules apply on TestServer?
The name of TestServer gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is TestServer based?
There is no region published for TestServer. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 85.95.189.133:28015.
How reliable is TestServer, and is it currently online?
Offline for now: TestServer was last seen 33 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 25 September 2026.
On what Rust version does TestServer operate?
Rust network protocol 2633 and build 165217 on Windows is what TestServer runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What should you expect from wipe day on TestServer?
1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
When does TestServer wipe? What schedule does it follow?
There are too few of TestServer's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 33 days 21 hours.
Tags and listings
Where does TestServer appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TestServer are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on TestServer?
Read off the game's server browser, the tags for TestServer are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join TestServer?
Enter client.connect 85.95.189.133:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.