Edy's Rust Staging Server
Offline 86.125.64.181:28025 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 504 / 575
- Rustoria.co - EU East Long 339 / 400
- Rusty Moose |EU Main| 39 / 250
- Rustoria.co - EU Main 35 / 250
- Rustafied.com - EU Friday 105 / 150
- Rustoria.co - EU East Medium 126 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of Edy's Rust Staging Server against other Rust servers?
A seven-day player-hours count places Edy's Rust Staging Server at #15,375: the top 64% of every ranked server.
What is the current population on Edy's Rust Staging Server?
At the moment Edy's Rust Staging Server is offline, having last been seen 28 days 4 hours ago.
Rules and settings
Which map is active on Edy's Rust Staging Server?
The map on Edy's Rust Staging Server is procedural, produced by the game.
What are the rules on Edy's Rust Staging Server, and what settings does it run?
No gather rate appears in the name of Edy's Rust Staging Server. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Edy's Rust Staging Server based?
There is no region published for Edy's Rust Staging Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 86.125.64.181:28025 is its address.
How reliable is Edy's Rust Staging Server, and is it currently online?
Offline for now: Edy's Rust Staging Server was last seen 28 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 30 September 2026.
What Rust version is Edy's Rust Staging Server using?
On Linux, Edy's Rust Staging Server runs Rust network protocol 2634 and build 166353. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does Edy's Rust Staging Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Edy's Rust Staging Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 28 days 6 hours.
Server tags
Where does Edy's Rust Staging Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Edy's Rust Staging Server: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Edy's Rust Staging Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs166353 (Build): Build number: 166353; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags Edy's Rust Staging Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Edy's Rust Staging Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 86.125.64.181:28025.