Local Server1 MAIN
Offline 86.146.176.163:28015 checked 17h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 15 Oct, 20:12 UTC 21:12 UK · 13d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 6 Oct, 12:20 UTC 13:20 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 8
- Lasted
- 9.3 days
- Players before
- 0
-
Wed 30 Sep, 17:39 UTC 18:39 UK · 28d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 5.8 days
- Players before
- 1
-
Mon 21 Sep, 17:07 UTC 18:07 UK · 37d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 9 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 107 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 60 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 24 / 1000
Quick answers
From the figures on this page.
Player count
Where does Local Server1 MAIN place among Rust servers?
In the top 32% of all ranked servers sits Local Server1 MAIN, at #7,127 on hours played over seven days.
Is Local Server1 MAIN busy at the moment?
At the moment Local Server1 MAIN is offline, having last been seen 17 hours ago. The seven-day figures show an average of 1 players and a peak of 1. Over the last 48 hours, the peak hour came at 13:00 UTC with an average of 1 players.
Map and rules
What is the current map on Local Server1 MAIN?
The game generates the procedural map on Local Server1 MAIN at size 1,500 with seed 9876513. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on Local Server1 MAIN?
No gather rate appears in the name of Local Server1 MAIN. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What location does Local Server1 MAIN run from?
You will find no region published by Local Server1 MAIN. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 86.146.176.163:28015.
What is the performance like on Local Server1 MAIN?
Server fps over the last 48 hours averaged 238; the lowest was 218. The world held as many as 7,993 entities: buildings, deployables and the rest. The highest memory reading was 1,411 MB. Lag, to players, means low fps alongside an entity count on the rise.
Is Local Server1 MAIN up, and how good is its uptime?
Offline for now: Local Server1 MAIN was last seen 17 hours ago. About 5 hours ago is when it last restarted, judged by the uptime it gives. 12% is the uptime for the last 7 full days, up for 21 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 17 September 2026.
On what Rust version does Local Server1 MAIN operate?
On Windows, Local Server1 MAIN runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How does Local Server1 MAIN handle its wipe days?
1 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases it sank under half by day 8.
When does Local Server1 MAIN wipe? What schedule does it follow?
There is no next wipe to predict for Local Server1 MAIN: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 13 days 12 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Local Server1 MAIN part of?
You will find Local Server1 MAIN on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Local Server1 MAIN?
The game's server browser picks up these Local Server1 MAIN tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Local Server1 MAIN?
Enter client.connect 86.146.176.163:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.