RustID Test Server
Offline 86.15.67.166:28025 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 588 / 675
- Rustoria.co - EU East Long 363 / 525
- Rusty Moose |EU Main| 49 / 250
- Rustoria.co - EU Main 40 / 250
- Rustafied.com - EU Friday 130 / 200
- Rustoria.co - EU East Medium 140 / 300
Quick answers
From the figures on this page.
Player count
How does RustID Test Server compare with other Rust servers in the rankings?
A seven-day player-hours count places RustID Test Server at #13,597: the top 62% of every ranked server.
What is the current population on RustID Test Server?
At the moment RustID Test Server is offline, having last been seen 18 days 11 hours ago.
Server rules
Which map is active on RustID Test Server?
A procedural map, generated by the game, is what RustID Test Server runs.
What settings and rules should you know for RustID Test Server?
You will not find a gather rate in the name of RustID Test Server. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does RustID Test Server run from?
You will find no region published by RustID Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 86.15.67.166:28025.
What is the uptime of RustID Test Server, and is it online?
Offline for now: RustID Test Server was last seen 18 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 10 October 2026.
On what Rust version does RustID Test Server operate?
The version on RustID Test Server is Rust network protocol 2634 and build 167398, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does RustID Test Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of RustID Test Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 18 days 11 hours.
Server tags
Where does RustID Test Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RustID Test Server: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on RustID Test Server?
Read off the game's server browser, the tags for RustID Test Server are: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join RustID Test Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 86.15.67.166:28025.