Beetlejuicexx - Private
Offline 86.157.85.77:28015 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 172 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 184 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 129 / 700
- RustSpain.com | EU Main 14 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 57 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Beetlejuicexx - Private place among Rust servers?
A seven-day player-hours count places Beetlejuicexx - Private at #13,250: the top – of every ranked server.
What is the current population on Beetlejuicexx - Private?
At the moment Beetlejuicexx - Private is offline, having last been seen 40 days 14 hours ago.
Rules and settings
Which map is active on Beetlejuicexx - Private?
A procedural map, generated by the game, is what Beetlejuicexx - Private runs.
Which settings and rules apply on Beetlejuicexx - Private?
You will not find a gather rate in the name of Beetlejuicexx - Private. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Beetlejuicexx - Private?
You will find no region published by Beetlejuicexx - Private. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 86.157.85.77:28015.
Is Beetlejuicexx - Private up, and how good is its uptime?
Beetlejuicexx - Private is offline at the moment, with the last sighting 40 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 17 September 2026.
What Rust version is Beetlejuicexx - Private using?
The version on Beetlejuicexx - Private is Rust network protocol 2633 and build 164530, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does Beetlejuicexx - Private reset its map?
To tell its rhythm we would need more of Beetlejuicexx - Private's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 45 days 12 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Beetlejuicexx - Private part of?
The Rust Wipe Tracker lists that include Beetlejuicexx - Private are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Beetlejuicexx - Private?
Read off the game's server browser, the tags for Beetlejuicexx - Private are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Beetlejuicexx - Private?
Enter client.connect 86.157.85.77:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.