Local_Test
Offline 86.174.170.175:28015 checked 34d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 420 / 525
- Rustoria.co - EU Main 26 / 250
- Rusty Moose |EU Main| 43 / 250
- Rustoria.co - EU East Long 191 / 275
- Rustoria.co - EU East Medium 70 / 200
- Rustafied.com - EU Friday 83 / 150
Quick answers
From the figures on this page.
Player count
Where does Local_Test place among Rust servers?
A seven-day player-hours count places Local_Test at #13,219: the top 57% of every ranked server.
How many players are on Local_Test right now?
The last sighting of Local_Test was 34 days 23 hours ago; it is offline right now.
Rules and settings
On what map does Local_Test take place?
The map on Local_Test is procedural, produced by the game.
What settings and rules should you know for Local_Test?
No gather rate appears in the name of Local_Test. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is not active.
About the server
What location does Local_Test run from?
There is no region published for Local_Test. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 86.174.170.175:28015.
Is Local_Test up, and how good is its uptime?
Local_Test is offline at the moment, with the last sighting 34 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 22 September 2026.
On what Rust version does Local_Test operate?
The version on Local_Test is Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does Local_Test wipe? What schedule does it follow?
There are too few of Local_Test's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 35 days have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Local_Test part of?
You will find Local_Test on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Local_Test?
Read off the game's server browser, the tags for Local_Test are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Local_Test?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 86.174.170.175:28015.