Cyberbunny Staging Server
Offline 86.191.66.215:28015 checked 34d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 421 / 400
- Rustoria.co - EU East Long 346 / 350
- Rusty Moose |EU Main| 35 / 250
- Rustoria.co - EU Main 30 / 250
- Rustafied.com - EU Friday 50 / 100
- Rustoria.co - EU East Medium 141 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of Cyberbunny Staging Server against other Rust servers?
In the top 60% of all ranked servers sits Cyberbunny Staging Server, at #13,392 on hours played over seven days.
How many players are on Cyberbunny Staging Server right now?
At the moment Cyberbunny Staging Server is offline, having last been seen 34 days 17 hours ago.
Rules and settings
Which map is active on Cyberbunny Staging Server?
A procedural map, generated by the game, is what Cyberbunny Staging Server runs.
Which settings and rules apply on Cyberbunny Staging Server?
The name of Cyberbunny Staging Server gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of Cyberbunny Staging Server?
No region is published by Cyberbunny Staging Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 86.191.66.215:28015.
What is the uptime of Cyberbunny Staging Server, and is it online?
Cyberbunny Staging Server is offline at the moment, with the last sighting 34 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 24 September 2026.
What Rust version is Cyberbunny Staging Server using?
The version on Cyberbunny Staging Server is Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Cyberbunny Staging Server reset its map?
To tell its rhythm we would need more of Cyberbunny Staging Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 34 days 20 hours.
Tags and listings
Where does Cyberbunny Staging Server appear in Rust Wipe Tracker lists and filters?
You will find Cyberbunny Staging Server on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Cyberbunny Staging Server?
Read off the game's server browser, the tags for Cyberbunny Staging Server are: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Cyberbunny Staging Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 86.191.66.215:28015.