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Network live 11,802 servers online 70,703 players aboard 121 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

MattOS Experimental Playtest Server

Offline 86.21.55.201:28019 checked 36d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 36d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 100 players now 0% full
07-day averagepeak –
#15,460ranktop 67%
36d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
88%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 22 Sep, 13:20 UTC 14:20 UK · 36d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 22 Sep, 06:41 UTC 07:41 UK · 36d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  3. Mon 21 Sep, 23:53 UTC 00:53 UK · 36d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Mon 21 Sep, 17:41 UTC 18:41 UK · 37d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  5. Mon 21 Sep, 10:47 UTC 11:47 UK · 37d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  6. Mon 21 Sep, 03:44 UTC 04:44 UK · 37d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  7. Sun 20 Sep, 21:25 UTC 22:25 UK · 38d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  8. Sun 20 Sep, 14:39 UTC 15:39 UK · 38d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  9. Sun 20 Sep, 06:35 UTC 07:35 UK · 38d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

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The same kind of game, then region, group limit, rate and wipes.

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  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 25 / 200
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Help desk

Quick answers

From the figures on this page.

Player activity

How does MattOS Experimental Playtest Server compare with other Rust servers in the rankings?

In the top 67% of all ranked servers sits MattOS Experimental Playtest Server, at #15,460 on hours played over seven days.

Is MattOS Experimental Playtest Server busy at the moment?

At the moment MattOS Experimental Playtest Server is offline, having last been seen 36 days 4 hours ago.

Rules and settings

Which map is active on MattOS Experimental Playtest Server?

A procedural map, generated by the game, is what MattOS Experimental Playtest Server runs.

What settings and rules should you know for MattOS Experimental Playtest Server?

No gather rate appears in the name of MattOS Experimental Playtest Server. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.

About the server

What location does MattOS Experimental Playtest Server run from?

There is no region published for MattOS Experimental Playtest Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 86.21.55.201:28019.

How reliable is MattOS Experimental Playtest Server, and is it currently online?

The current status for MattOS Experimental Playtest Server is offline, last seen 36 days 4 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 17 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does MattOS Experimental Playtest Server operate?

On Windows, MattOS Experimental Playtest Server runs Rust network protocol 2633 and build 164530. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What should you expect from wipe day on MattOS Experimental Playtest Server?

The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does MattOS Experimental Playtest Server reset its map?

There is no next wipe to predict for MattOS Experimental Playtest Server: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 36 days 5 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is MattOS Experimental Playtest Server part of?

The Rust Wipe Tracker lists that include MattOS Experimental Playtest Server are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on MattOS Experimental Playtest Server?

Read off the game's server browser, the tags for MattOS Experimental Playtest Server are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

How do you connect to MattOS Experimental Playtest Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 86.21.55.201:28019.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team, which is the default.
v2633
Protocol Join only if your game runs protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.