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Network live 11,765 servers online 59,281 players aboard 133 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Development Server

Offline 86.238.105.0:28015 checked 2d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 3d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak 1
#9,983ranktop 45%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 25 Oct, 21:41 UTC 21:41 UK · 3d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 20 Oct, 19:07 UTC 20:07 UK · 8d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    5.1 days
    Players before
    1
  3. Sun 18 Oct, 16:45 UTC 17:45 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average 72 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 132 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 71 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average 60 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 18 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 9 / 1000
Help desk

Quick answers

From the figures on this page.

Population

Where does Development Server place among Rust servers?

In the top 45% of all ranked servers sits Development Server, at #9,983 on hours played over seven days.

Is Development Server busy at the moment?

At the moment Development Server is offline, having last been seen 2 days 23 hours ago. Averaged over the past week: 0 players, peaking at 1.

Map and rules

On what map does Development Server take place?

A procedural map, generated by the game, is what Development Server runs.

What are the rules on Development Server, and what settings does it run?

You will not find a gather rate in the name of Development Server. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

About the server

In which region is Development Server based?

You will find no region published by Development Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 86.238.105.0:28015 is its address.

How reliable is Development Server, and is it currently online?

The current status for Development Server is offline, last seen 2 days 23 hours ago. It was up 9 of 168 hours over the last 7 full days, 5% of the time. It was first seen by Rust Wipe Tracker on 18 October 2026.

What Rust version is Development Server using?

Rust network protocol 2635 and build 168909 on Windows is what Development Server runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

What happens on Development Server when wipe day arrives?

The average busiest point of its recent wipes was 1 players. After 1 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 100% of recent cases.

How often does Development Server wipe, and at what times?

No next wipe can be predicted for Development Server, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 3 days 1 hours.

Tags and listings

Where does Development Server appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Development Server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it appears.

How should you read the tags on Development Server?

The game's server browser picks up these Development Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What steps do you take to join Development Server?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 86.238.105.0:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.