CrowdControlServer
Offline 86.76.104.209:28015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 227 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 189 / 225
- RustSpain.com | EU Main 34 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 198 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 65 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of CrowdControlServer against other Rust servers?
Over the past seven days, CrowdControlServer has climbed to #15,483 for player hours, putting it in the top 71% of all ranked servers.
How many players are on CrowdControlServer right now?
At the moment CrowdControlServer is offline, having last been seen 14 days 22 hours ago.
Server rules
Which map is active on CrowdControlServer?
The game generates the procedural map that CrowdControlServer runs.
What settings and rules should you know for CrowdControlServer?
You will not find a gather rate in the name of CrowdControlServer. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of CrowdControlServer?
You will find no region published by CrowdControlServer. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 86.76.104.209:28015.
How reliable is CrowdControlServer, and is it currently online?
The current status for CrowdControlServer is offline, last seen 14 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 21 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is CrowdControlServer using?
The version on CrowdControlServer is Rust network protocol 2633 and build 164530, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does CrowdControlServer wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of CrowdControlServer's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 35 days 22 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is CrowdControlServer part of?
The Rust Wipe Tracker lists that include CrowdControlServer are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on CrowdControlServer?
The game's server browser picks up these CrowdControlServer tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join CrowdControlServer?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 86.76.104.209:28015.