too_mars
Offline 86.82.133.235:28015 checked 17d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 674 / 675
- Rustoria.co - EU East Long 406 / 425
- Rustoria.co - EU Main 45 / 250
- Rusty Moose |EU Main| 49 / 250
- Rustoria.co - EU East Medium 173 / 200
- Rustafied.com - EU Friday 101 / 125
Quick answers
From the figures on this page.
Player activity
How does too_mars compare with other Rust servers in the rankings?
Over the past seven days, too_mars has climbed to #14,809 for player hours, putting it in the top 67% of all ranked servers.
Is too_mars busy at the moment?
The last sighting of too_mars was 17 days 5 hours ago; it is offline right now.
Map and rules
Which map is active on too_mars?
The game generates the procedural map that too_mars runs.
Which settings and rules apply on too_mars?
You will not find a gather rate in the name of too_mars. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of too_mars?
No region is published by too_mars. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 86.82.133.235:28015.
How reliable is too_mars, and is it currently online?
The current status for too_mars is offline, last seen 17 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 11 October 2026.
On what Rust version does too_mars operate?
On Windows, too_mars runs Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does too_mars wipe? What schedule does it follow?
There are too few of too_mars's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 17 days 5 hours have passed since this world was made.
Server tags
Where does too_mars appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include too_mars are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on too_mars?
Read off the game's server browser, the tags for too_mars are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to too_mars?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 86.82.133.235:28015.