Server name on in-game server list
Offline 87.1.119.205:28015 checked 43d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 35 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 50 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 39 / 700
- RustSpain.com | EU Main 7 / 200
- CSL Scenery Budget Test 0 / 500
Quick answers
From the figures on this page.
Population
Where does Server name on in-game server list place among Rust servers?
In the top – of all ranked servers sits Server name on in-game server list, at #15,049 on hours played over seven days.
How many players are on Server name on in-game server list right now?
At the moment Server name on in-game server list is offline, having last been seen 43 days 13 hours ago.
Map and rules
What is the current map on Server name on in-game server list?
A procedural map, generated by the game, is what Server name on in-game server list runs.
Which settings and rules apply on Server name on in-game server list?
No gather rate appears in the name of Server name on in-game server list. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
In which region is Server name on in-game server list based?
No region is published by Server name on in-game server list. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 87.1.119.205:28015.
What is the uptime of Server name on in-game server list, and is it online?
The current status for Server name on in-game server list is offline, last seen 43 days 13 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 14 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Server name on in-game server list using?
On Windows, Server name on in-game server list runs Rust network protocol 2633 and build 163794. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does Server name on in-game server list wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Server name on in-game server list's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 53 days 15 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Server name on in-game server list part of?
The Rust Wipe Tracker lists that include Server name on in-game server list are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Server name on in-game server list?
gmrust (Game mode): Survival in standard Rust; mp5 (Max players): It holds 5 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Server name on in-game server list publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Server name on in-game server list?
Enter client.connect 87.1.119.205:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.