pelipojat
Offline 87.100.204.251:28015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 135 / 250
- Rustoria.co - EU East Long 117 / 200
- Rusty Moose |EU Main| 12 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 11 / 100
- Rustoria.co - EU East Medium 21 / 200
Quick answers
From the figures on this page.
Population
How does pelipojat compare with other Rust servers in the rankings?
A seven-day player-hours count places pelipojat at #11,430: the top 53% of every ranked server.
How many players are on pelipojat right now?
At the moment pelipojat is offline, having last been seen 14 days 9 hours ago.
Rules and settings
Which map is active on pelipojat?
Size 4,000 and seed 1783690070 define the procedural map pelipojat runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on pelipojat, and what settings does it run?
You will not find a gather rate in the name of pelipojat. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of pelipojat?
You will find no region published by pelipojat. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 87.100.204.251:28015.
How reliable is pelipojat, and is it currently online?
The current status for pelipojat is offline, last seen 14 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 14 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is pelipojat using?
On Windows, pelipojat runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does pelipojat reset its map?
To tell its rhythm we would need more of pelipojat's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 14 days 13 hours.
Server tags
Where does pelipojat appear in Rust Wipe Tracker lists and filters?
You will find pelipojat on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on pelipojat?
The game's server browser picks up these pelipojat tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join pelipojat?
Enter client.connect 87.100.204.251:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.